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Mh4u auxl vs hge free#
If you bring disposable earplugs (up to 3) you free up 10 points you could use on another skill (like an offensive skill, my anti-Rajang GS set allows me to get quick sheathe instead), and sometimes Rajang would be paired with a monster that has a HG roar, making those 10 points useless on the second monster. The reality, however, is that If you want a specialised anti-Rajang set, then you'll be making some sacrifice to get earplugs in, especially if you want S+1/honed blade, razor sharp and/or core weapon skills in addition to tremor res and weakness exploit (the latter 2 being highly recommended) In an ideal world, you could just throw earplugs on top of any set without losing anything.

If you have a weapon that can block (even GS) or are running evasion skills, then it can be pretty easy to dodge the final type of roar, and the other types are pretty easy to avoid withiout any of that (just superman dive or lay on the DPS).īut Spoon_Rhythm, I hear you say, why should I bring disposable earplugs instead of just regular earplugs? Well, several reasons.

Once when he goes apex (this one can be hard to anticpate, but if he's been knocked out of apex for a while, you can get a feeling for when it's coming).

Once when he goes frenzy (massive windup) When he goes into armored arms mode (small range and big wind-up so getting out of range is easy) When he first sees you (which if you damage him enough beforehand you can cancel)Īfter being woken up (99% of the time you will have damaged him so much he will instantly enrage and not roar) Additionally, Rajang is a very hard monster to successfully mount when enrage/apex, as HGE is needed to prevent the monster head on the mount gauge from speeding up when he roars, leading to many failed mounts. His roar can stun you and he can attack you before you get to move again, which is pretty cheap. I've been running 140 Rajang rooms for around a month now and constantly see people getting destroyed by Rajang for preventable reasons.
